Rhythm is every part in Kunitsu-Gami: Path of the Goddess. On a micro scale, the maiden Yoshiro dances by means of the sport with swish, measured actions, her steps cleaning the black defilement that has consumed her mountain and its individuals. In fight, Yoshiro’s protector, Soh, directs their sword in nimble arcs, touchdown assaults and parries primarily based on timing and circulate. On a grand scale, Kunitsu-Gami employs a soothing cadence of frenzied fight and peaceable base constructing. Soh’s skills develop into a robust crescendo as they information Yoshiro down the mountain, her physique deteriorating with every encounter.
Amid these crashing waves of rigidity and tranquility, Kunitsu-Gami additionally balances magnificence and hellish terror with supreme talent. The slopes of Mt. Kafuku are lush, however its vegetation, animals and persons are slathered in caustic swimming pools of defilement, oil-slick and sticky. Yoshiro and Soh put on layers of delicate materials and glinting metallic jewellery, their actions mesmerizing. The demons which have taken over the mountain are vile — eyeless and bulging with poisonous pus, a lot of them armed with sharp claws and gaping maws. The creature designs in Kunitsu-Gami are body-horrific and every beast is uniquely, grotesquely attractive.
Kunitsu-Gami finds concord in its dichotomies. The sport’s core loop includes a day-night cycle: In the course of the day, gamers carve a path for Yoshiro to cleanse a settlement, in the meantime amassing crystals, repairing defenses and liberating villagers from cocoons of defilement. At evening, creatures known as Seethe pour out of the Torii gates, and Soh should defend Yoshiro with the assistance of the rescued villagers. Defending Yoshiro and finishing her ritual reverts every area to its pre-defilement type, making a base the place Soh can improve their models and talents.
The sport blends real-time fight with tower-defense mechanics, and all of it takes place in a zoomed-out third-person view with a completely adjustable digicam anchored to Soh’s physique. It’s an efficient method, inviting gamers to fiddle with perspective and examine each detour within the setting, purging defilement as they go.
There are 17 bases to cleanse on the mountain plus 10 boss levels. Defeating a giant unhealthy in a problem stage unlocks a brand new warrior sort for Soh to deploy, together with healer, sorcerer, ninja, spearman, cannoneer, marksman, and an aesthetic that may decelerate enemies. As evening falls on a base battle, the sport’s music grows louder and extra discordant, signaling the upcoming Seethe invasion. Gamers assign roles to villagers utilizing the crystals they’ve collected through the day, after which place their fighters round Yoshiro on the map. Every battle includes a distinct variety of models — there are even fights that Soh has to finish on their very own, and others the place they’re incapacitated, leaving fight to the villagers totally. The range constructed into these encounters is refreshing.
Fight requires preparation and fixed consideration, because the Seethe assault Yoshiro from a number of sides with quite a lot of strikes, together with aerial slashes, suicide bombs and bulbous projectiles that explode in poisonous swimming pools. It’s usually important to reposition models mid-battle, and fortunately, time freezes throughout these tactical moments.
Soh primarily assaults with their sword in a clean, rhythmic type that feels unbelievable to manage. Assaults are easy — on the DualSense, it’s sq. for smaller strikes and triangle for a big hit. Urgent sq. earlier than triangle strains up elaborate sequences the place Soh twists and swings their physique earlier than touchdown a collection of huge blows, and their positioning is totally controllable the whole time. This makes fight really feel like one elongated dance, the enter completely predicting Soh’s on-screen actions. Soh’s skills evolve steadily with each victory and base restore, ultimately including a ranged bow, an additional type of swordplay, stronger assaults, a number of particular strikes and different upgrades to their equipment.
Obligatory boss ranges seem after some settlements are efficiently cleansed, providing large fights in opposition to gloriously gross creatures. I needed to replay most of those bosses a minimum of as soon as, adjusting my unit sorts and positions in response to every demon’s distinctive assault type and vulnerabilities. The enemies are all big and coated in intricate, iridescent designs, however they’re in any other case distinct: There’s a skittering centipede that rushes in for speedy hits, a literal cherry tree with stabbing tentacle roots, a vicious floating sorcerer orbited by a hoop of rocky spikes, and a juicy larval beast that strikes like a petulant toddler and spews deadly sludge. That final one is named Notsugo and it’s my favourite as a result of it’s so disgustingly cute.
After a struggle in a settlement or boss stage, there’s time to take a breath and repair up some bases. The bases path down the facet of Mt. Kafuku within the stage-selection display following a profitable purge — as soon as the defilement is cleared from a settlement, gamers nonetheless should make it liveable by assigning villagers to repair damaged buildings and platforms. Repairs take a couple of in-game days to finish and so they unlock additional sources. It’s simple, tranquil work. This mechanic gives a tender place to land after a giant battle, the place gamers can strategize, improve their expertise, pet a Shiba Inu or let a deer scream at them. I like to recommend repairing bases as rapidly and totally as attainable: Not solely does this web vital sources on the correct tempo, however it prevents an uncomfortable base-repair backlog from forming. By mid-game, I usually had three or 4 bases on the go always, and that was with speedy, maxed-out repairs.
The bases are additionally dwelling to a number of the most stunning facets of the sport. Yoshiro units up a tent in every base the place gamers handle upgrades, and it additionally incorporates plates to share meals together with her. The dessert menu fills up first, providing quite a lot of mochi treats and crystalline sweets in a wonderful photorealistic viewing mode. I don’t know what it’s, however I may stare at hyper-detailed online game meals all day. Kunitsu-Gami understands this urge and caters to it.
Moreover, the tent incorporates scrolls that includes conventional, woodcut-style artwork items regarding accomplished levels, and the bases have collectable ema plaques that showcase detailed, rotatable 3D pictures of the demons and villagers gamers encounter. These are sensational touches that not solely broaden the sport’s lore, however shine an excellent gentle on Japanese historical past and tradition.
Kunitsu-Gami: Path of the Goddess is completely balanced, lovingly crafted, and steel as hell. It’s stuffed with foreboding demons and intense fight, however it’s additionally a peaceable expertise that invitations gamers to decelerate and acknowledge the wonder round them — even when it’s within the type of a large, oozing monster. Particularly then.
Kunitsu-Gami: Path of the Goddess is on the market now on PC, PS4, PS5, Xbox One, Xbox Sequence X/S and Sport Go. It is developed and printed by Capcom.