The spots linked lots of disparate components—the lively groups, the ominous music, the surrealist fan expressions, the face paint, the outfits, well-known athletes, the ache of loss, the enjoyment of victory—with two ends of a free throw. How did your inventive staff hyperlink all of it collectively?
On each second Thursday, I’ve a routine with my inventive groups known as goosebumps. The 4 inventive administrators are available [and] we have a look at creativity: ours, outdoors, out there, thought leaders. Every little thing comes into play, simply to study.
In final week’s creativity, we have been speaking about images, and methods to get the Coca-Cola images proper. I’ve been with the corporate for 28 years, and a part of the longevity is knowing the model deeply—its historical past, its context. What I’m sharing with them is that phrase “surreal”: That Coke is an actual model, however it’s all the time surreal as a result of it brings a component of not fantasy however a chance. A second that you’d need to be in versus the second you have been in.
Fan ardour gave the impression to be one other key ingredient of this marketing campaign, and Coca-Cola addressed it in each the boys’s and girls’s sport. How did Coca-Cola and Cartwright assess the advantages of addressing these audiences individually and making certain every spot may stand by itself?
Traditionally, I don’t assume we ever used feminine basketball gamers in our campaigns.
We hope that sooner or later girls’s basketball goes to be as large as males’s, and may we play a task on this? I obsess rather a lot on creativity, however one of many risks that I see is that even with the very best of intentions typically we don’t get the trail proper.