Arrowhead Sport Studios has loved handing down some robust and consequential main orders for the Helldivers 2 group to beat, however its newest could be one in all its thorniest but. You see, main orders are likely to focus the whole lot of the participant base on a single goal or set of objectives, resembling killing billions of bugs, wiping out the robotic Automatons, or liberating an embattled planet. Everybody contributes to a single milestone and will get rewarded for it upon completion. In any other case, everybody fails, however at the very least they fail collectively. Now, for the primary time, Helldivers 2 gamers want to choose between liberating two completely different planets, and choosing one over the opposite will solely unlock one in all two stratagems for the group.
To be clear, the most recent main order fees gamers with liberating each Choohee and Penta, however in line with Helldivers 2’s narrative, solely the stratagem of the primary one to be liberated will probably be salvageable. First, gamers must liberate Lesath, a planet in the identical cluster as Choohee and Penta, at which level the opposite two planets will probably be accessible for gamers to struggle over. At that time, the actual battle will start. If the group liberates Choohee first, they’ll unlock the MD-17 Anti-Tank Mines as a stratagem to name upon in the midst of a mission. In the event that they choose to free Penta first as an alternative, everybody within the recreation will obtain the RL-77 Airburst Rocket Launcher. Whereas the group isn’t totally in tandem and on the identical web page, that is the primary time the builders have ever deliberately cut up them.
Discussions are already underway throughout varied Helldivers boards, and issues are extra heated than I figured they’d be. When given the selection between an lively and passive weapon, such because the distinction between a rocket launcher you shoot and mines you place in ready, I feel most folk defer to the lively weapon. a number of the replies to the Helldivers tweet, sentiment gave the impression to be trending in that course, however elsewhere, impassioned gamers are making the case for the choice, and each have some factors.
On one hand, the airburst rocket launcher might be an efficient anti-air weapon, which might come in useful towards the flying bugs and robotic gunships that now plague Helldivers 2 gamers. However, mines are actually good at taking out closely armored floor models, which gamers may want when their focus inevitably swings again to the Automatons and their extremely beefy tanks and walkers. Having extra mines may assist when taking out swarms of bugs or when clearing out their nests too, so there’s adequate cause for gamers to go both means on this main order. Sadly for Helldivers 2 gamers, the selection isn’t so lower and dry.
In a neat gesture, gamers will have the ability to drop into both planet and trial their respective “experimental stratagems” to make the selection ever so barely simpler. There’s additionally just a few days on the clock till the main order expires, so there’s loads of time to bounce between each planets making an attempt out the brand new stratagems.
As a video games journalist, I should encourage you all to do your due diligence and analysis the merchandise so as to make an knowledgeable buy. Godspeed y’all. Give ‘em hell down there and keep in mind to decide on correctly.