The Unmoored World is likely one of the coolest chapters in Dragon’s Dogma 2, however it will probably significantly journey you up in case you don’t know what to do.
After defeating the sport’s “last” boss and getting the true ending, you’ll be dropped into this waterless hellscape and instructed to evacuate the key cities on the map earlier than everyone seems to be consumed by an ominous storm. You’ll must navigate a sea of adverse monsters and dragons with a restricted variety of rests if you wish to achieve success.
On this Dragon’s Dogma 2 information, we’ll educate you easy methods to save everybody as effectively as attainable within the Unmoored World. We’ll additionally inform you easy methods to prolong your time within the Unmoored World and present you easy methods to begin New Recreation Plus in Dragon’s Dogma 2.
(Spoiler warning: This publish comprises main spoilers for the endgame of Dragon’s Dogma 2.)
Finest order for the Unmoored World endgame in Dragon’s Dogma 2
You’ve loads to do within the Unmoored World in a brief period of time. However, not like the remainder of Dragon’s Dogma 2, time doesn’t cross whilst you play – there isn’t a day/night time cycle right here. As a substitute, time passes solely once you sleep – one full day every time you relaxation.
Not too unhealthy, proper? Effectively, sadly, the Unmoored World solely checkpoints you after a relaxation in an inn or a campsite, and in case you die, your choices are to return to your final relaxation or to the beginning of the endgame.
When sufficient time passes within the Unmoored World, the cloud of smoke across the map strikes inward (kind of like a battle royale), consuming complete cities. This may take away your capability to evacuate all of the NPCs or collect endgame loot.
With that in thoughts, I’ve listed out my order for easy methods to navigate the Unmoored World, which can can help you rescue all of the NPCs and depart you loads of time to discover.
- Head to the Seafloor Sanctuary (load up on Wakestones, Ferrystones, therapeutic objects, and Allheal Elixirs).
- Full the “Desires Aside” quest in Bakbattahl to get your major pawn again.
- Stroll out of the Bakbattahl Palace and full the “Scholarly Pursuit” quest to destroy the primary beacon.
- Full the “Civil Unrest” quest for Menella to evacuate Bakbattahl.
- Discuss to Phaesus in your means out of city and escort him to the Seafloor Sanctuary.
- Ferrystone or journey to the Volcanic Island Camp and get the “Significance of Aiding Ernesto” quest, however don’t full it simply but.
- Exit city and go to the physique of Talos, the large assemble, to activate a cutscene and full the “When Wills Collide” quest.
- Head to the Excavation Web site and full the “Shepherd of the Pawns” quest (in case your major pawn remains to be in Talos, they’ll be part of again up with you about midway to the ruins).
- Ferrystone or journey to the Sacred Arbor to get the “Wandering Roots” quest and the Arborheart slicing (in case you didn’t do the elves’ quest to revive the arborheart, you’ll want to try this first).
- Activate the pink beacon on the Sacred Arbor and destroy the worm boss.
- Ferrystone or journey again to the Seafloor Shrine and plant the Arborheart slicing.
- Ferrystone or journey again to the Sacred Arbor to complete evacuating the elves.
- Head to the beacon south of Vernworth, activate it, and kill the horned drake.
- Enter Vernworth, communicate to Brant, and full “The Regentkin’s Resolve” quest to evacuate the town.
- Ferrystone or journey all the way down to the brand new Agamem Volcanic Island portcrystal and full the “Significance of Aiding Ernesto.”
- Make sure you’ve accomplished the “Corridor of the First Daybreak” quest after which relaxation within the Seafloor Shrine to make all of the evacuated residents and shopkeepers seem.
- Discover the Unmoored World, killing as many drakes as attainable to improve your gear.
- Activate the ultimate beacon within the Seafloor Shrine and exit the Unmoored World.
Observe: I didn’t relaxation till step 16, as I had a surplus of Wakestones and Allheal Elixirs. If it’s essential, you possibly can relaxation as much as thrice right here with out failing any quests – there are good alternatives to take action after step 10 and step 13. I might, nevertheless, advise you to backup your save through the cloud or your PC earlier than you relaxation, simply in case. If you happen to want a fourth relaxation, be sure that to finish “The Significance of Aiding Ernest” earlier than you achieve this, because the Volcanic Island Camp is the primary to go.
Easy methods to prolong time within the Unmoored World in Dragon’s Dogma 2
You’ve 4 days (together with the day you first get up) earlier than any settlements are destroyed within the Unmoored World. With out doing some other quests or destroying any bosses, right here’s once you’ll lose entry to sure areas of the map:
- Volcanic Island Camp – after your fourth relaxation, so on day 5
- Agamen Ruins (Excavation Web site) – after your fifth relaxation, so on day six
- Sacred Arbor – after your seventh relaxation, so on day eight
- Vernworth and Bakbattahl – after your ninth relaxation, so on day 10
If you happen to observe my methodology above, you gained’t lose entry to any of those areas. However you will want to make use of alternate strategies to revive your well being in case you’re not planning to relaxation. One of the simplest ways to try this is to make use of objects like Allheal Elixirs, which restore your most well being by reversing any harm to your loss gauge. You can too use Wakestones, which have the added bonuses of working like second lives. As in your pawns, merely summon new ones when their max well being will get too low. To resummon your major pawn, allow them to die, then go to any riftstone.
Even in case you do your greatest to keep away from resting for so long as attainable, you continue to would possibly need extra time within the Unmoored World earlier than heading into New Recreation Plus. To pause the storm utterly, you merely want to complete the Unmoored World. Which means combating all of the beacon bosses and evacuating all the cities. (Some sources, like RageGamingVideos, say that clearing two beacons offers you a little bit of respiratory room. Do what you’ll, however don’t neglect that Dragon’s Dogma 2 encompasses a punishing save system. My recommendation is to filter your quest log and defeat all of the beacon bosses earlier than you’re taking your fourth relaxation.)
As soon as the storm halts completely, you’ll have entry to all the Unmoored World for so long as you need – even in case you relaxation. Finally, nevertheless, the sport will cease permitting you to relaxation and cross time (12 days appears to be the neighborhood consensus), which means you gained’t be capable to respawn monsters by sleeping anymore.
Easy methods to depart the Unmoored World and enter New Recreation Plus in Dragon’s Dogma 2
Once you’re prepared to finish your time within the endgame — which means you will have all the things you wish to take with you into New Recreation Plus — stroll as much as the beacon within the Seafloor Shrine and activate it. You’ll must survive a quasi-boss battle whereas the credit play, and then you definately’ll be handled to a really cool cutscene that units the stage in your subsequent playthrough.
When the credit are over, the sport will kick you again out to the menu and provide you with a brand new immediate: restart sport with present degree and tools. Congratulations, you’ve conquered all of Dragon’s Dogma 2! For now….
For extra Dragon’s Dogma 2 explainers, see our guides on easy methods to get extra Wakestones, the most effective portcrystal places, or an inventory of all riftstone places and results. You would additionally peruse our interactive Dragon’s Dogma 2 map.