Dragon’s Dogma 2 has been blessed with some notable enhancements by way of its first post-launch replace. With patch 1.050, Capcom has carried out a number of graphics settings on PS5, and we’re pleased to report that the open world RPG has taken a good step in the precise path.
To begin with, let’s go over the choices that patch 1.050 has added. They are often discovered underneath a brand new choices tab, merely named ‘Graphics’.
- Body Charge – allows you to swap between the default Variable (uncapped) body price and the brand new Max 30fps choice
- Ray Tracing – toggles ray tracing (dynamic, extra sensible lighting) on or off. It is on by default, and may solely be modified by way of the beginning menu earlier than loading your recreation
- Movement Blur – toggles movement blur on or off
Proper off the bat, we will affirm that turning ray tracing off instantly advantages the sport’s body price. In its patch notes, Capcom stresses that disabling ray tracing and movement blur is not going to have a “important” influence on the body price, however not less than in our expertise, the distinction is noticeable.
With the body price nonetheless set to variable (uncapped), and with each ray tracing and movement blur disabled, Dragon’s Dogma 2 runs fairly a bit smoother — nevertheless it’s nonetheless not near being a steady 60fps (once more although, Capcom set applicable expectations for this replace). The body price dips that happen in busy areas are a lot much less pronounced, and usually talking, the sport’s capable of preserve 30fps and above far more typically when ray tracing is off.
In fact, the draw back to that is that the title’s ray tracing does lots to boost its visuals. The dynamic lighting in Dragon’s Dogma 2 is usually excellent, and when ray tracing is off, every part seems to be comparatively flat — particularly once you’re inside, or at evening, when candles and torches forged sensible illumination. In our opinion, the elimination of ray tracing is not a dealbreaker — the sport’s baked-in lighting nonetheless seems to be good — nevertheless it does drain the journey of some environment.
On that word, listed below are some comparability footage we took straight from our PS5. The screenshots on the left have ray tracing on, whereas the screenshots on the precise have ray tracing off.
So, you are going to have to decide on between a noticeably higher body price or a greater trying recreation. That is mainly Capcom providing your typical ‘efficiency’ and ‘graphics’ modes, besides the efficiency aspect of issues nonetheless is not a strong 60fps.
Shifting on, there’s the brand new, non-obligatory 30fps cap, which may be toggled on and off at any time by way of the graphics menu. To be blunt, we do not actually see the purpose. For many video games, capping the body price at 30 ought to imply which you could get pleasure from rock strong however unremarkable efficiency. Nevertheless, as a result of Dragon’s Dogma 2’s body price already dips under 30fps in busy places like cities, and through chaotic fights, the cap simply implies that you are simply lacking out when body price does go above 30 — which is pretty incessantly, particularly with ray tracing turned off.
The 30fps cap may be helpful in the event you’re notably delicate to border price fluctuations, however once more, simply turning ray tracing off appears like a simpler answer in the event you’re on the lookout for total smoothness.
Nonetheless, it’s kind of irritating, is not it? Clearly, it did not take a lot for Capcom to implement the modifications on this patch — so why did the sport launch with zero graphical choices on consoles to start with? A wierd resolution, nevertheless it’s good to see that issues are already bettering. What’s extra, the developer has particularly acknowledged that the body price will probably be improved by way of future updates — and we’re not less than keen to consider the corporate on that entrance, given what it is already managed to do within the area of per week.
Are you going to attempt enjoying Dragon’s Dogma 2 with this replace? Tell us if ray tracing’s getting chopped within the feedback part under.