League Of Geeks are going “into hibernation”. The Australian builders behind fantasy technique video games such because the animal-themed Armello and hellish remake Solium Infernum mentioned that their remaining employees are going to take an prolonged break, and so they’re undecided “when (or if)” they’ll revive the studio.
“With over 13 years underneath our belt as a wholly impartial studio, and the financial scenario in video games being what it’s proper now, we now have made the choice to place LoG into hibernation for the foreseeable future and take some prolonged break day,” says the announcement.
“The overwhelming majority of our crew have moved on to thrilling new endeavours and people who stay are going to take a effectively deserved break over the subsequent few months.
“We’re undecided when (or if) we’ll resurrect this nice beast, however we’re extremely happy with all we’ve achieved, each within the experiences we’ve crafted collectively, the good builders who made LoG a world-class improvement atmosphere, the friends we impressed alongside the best way, and naturally, these neighborhood members who believed in what we made, how we made it, and supported us fiercely in these convictions.”
Solium Infernum launched earlier this 12 months to sturdy critiques – together with our personal – however the remake of Cryptic Comet’s area of interest, famously complicated roleplaying technique sport has not achieved gross sales sturdy sufficient to fund additional improvement or DLC, League Of Geeks say.
There have been already indicators of bother for League Of Geeks late in 2023, when the studio paused improvement of early entry spaceship colony sim Jumplight Odyssey and laid off half the studio. On the time, League Of Geeks cited rising working prices, the weak Australian greenback, and poor gross sales, and mentioned they’d be specializing in the then-imminent launch of Solium Infernum because the final greatest hope of securing the studio’s future.
The announcement of the studio’s hibernation confirms that Jumplight Odyssey has “not discovered workable and well timed funding that might reinstate improvement.” As a substitute they’re planning to convey the sport out of Early Entry in t he subsequent 12 months with out the “totally realised v1.0 launch” they’d orignaly deliberate.
“Makin’ videogames is tough, excruciatingly exhausting these previous few years, however the good, beautiful individuals we obtained to do it with, each inside LoG and out, made this loopy enterprise price it each single day.”