An enormous Helldivers 2 patch dropped yesterday, June 13, bringing with it extra tweaks and modifications than you’ll be able to correctly learn by means of in lower than half an hour. Whereas it is usually gone down a deal with amongst gamers, the revisions Arrowhead made to enemy and patrol spawning appear like they is likely to be the exception, with people complaining of a pointy issue spike.
In the event you have been busy washing your hair yesterday, not solely did the hefty patch Arrowhead’s had within the works for a short while now arrive, however the Viper Commandos warbond additionally deployed proper on time. Sadly, it does not look like with the ability to don a beret helps gamers who’re complaining of a post-patch enhance in deaths and rage quitting.
As a part of the patch, Arrowhead toned down the quantity of closely armored enemies which spawn throughout larger issue missions, filling within the gaps with extra smaller enemies, in addition to reverting patrol spawning again to what it was like previous to patch 01.000.300.
This could, in principle, have made issues a bit simpler – with much less large baddies being summoned concurrently to probably overwhelm even essentially the most hardened of tremendous earth veterans. Nevertheless, some gamers are reporting that they’ve discovered issues lots more durable because the patch dropped, main them to claim that Arrowhead’s tweaks might properly not be having the supposed impact.
Along with people posting gameplay clips just like the one above to the sport’s subreddit, just a few have flagged what they’ve seen as an unintended issue spike to Arrowhead’s group managers on Discord. “All planets at the moment are Malevelon Creek,” wrote one such participant, “[the] sport was overwhelming, however now it is TOO overwhelming as a result of the second you peek a nook you’ll die instantly, regardless of how properly you’re arrange.”
“Spawns and patrols being reverted ought to make it simpler AFAIK,” group supervisor Twinbeard responded to this assertion, “Have to observe this earlier than with the ability to make clear, however off the highest of my head, it appears a bit unusual tbh.”
Since that trade, a loads of different gamers have taken to Reddit to inform their very own tales of ending up pinned down by barrages of enemies whereas combating each Terminds and Automatons at difficulties larger than about 5, though some accounts additionally appear to counsel that operations at difficulties decrease than this have additionally been affected.
“Discovering cowl on bot entrance [at difficulty level] 7+ is simply pointless,” one wrote, “Simply run, however as a substitute [of running] you simply dive and hope for the very best. Additionally, sticking within the ragdoll loop is now an ordinary factor. So in the event that they ragdolled you, there’s a probability they’ll maintain you ragdolling till you die.”
So, for now it looks like you may must attempt to be additional ready everytime you drop into the motion, although odds are Arrowhead’ll present a repair fairly sharpish if it detects one thing’s up as soon as it is had an opportunity to research.