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Darker than Last Fantasy, tougher than Persona – there’s by no means been a greater time to get into Shin Megami Tensei than with SMT5: Vengeance


Shin Megami Tensei is tough. At all times has been. Amongst RPG followers, it’s a collection notorious for its issue. Whether or not it’s the bastard Matador skill-check in Shin Megami Tensei 3 Nocturne, or the Minotaur boss that gated so many individuals into the beginning space of SMT4 on the 3DS, the collection has change into totemic of issue in RPGs – particularly because the style has change into a bit of extra dilute and extra mainstream-friendly (right here’s taking a look at you, FF16).

The unique Shin Megami Tensei 5 – a Swap unique, till now – deviated from this rock-hard formulation a bit of bit. If you happen to frolicked fusing demons, grinding out random encounters within the wastelands of a ruined Tokyo, and studying what the legions of demons within the recreation had been weak to, you could possibly reasonably effortlessly meander by way of the story with out an excessive amount of resistance. It was enjoyable, don’t get me flawed – it simply didn’t really feel very MegaTen.

However Shin Megami Tensei 5: Vengeance reassess that steadiness. It desires to make you endure. It desires to make you earn your victories, eke by way of its encounters by the pores and skin of your enamel. Deliver the grit in you out. I’ve solely performed about three hours of the sport at a preview occasion hosted by writer Sega and developer Atlus, however already I can really feel that the waters listed here are darker, deeper, and deadlier than they had been within the vanilla outing of the sport.


The demon, Eisheth, in Shin Megami Tensei 5 Vengeance, asks the player:
*sigh* No, you’ll be able to’t romance the demons. | Picture credit score: Atlus

Let’s rewind. The unique SMTV was all about you, a human, fusing with a demon and thus inheriting the ability to re-shape the world. MegaTen veterans will know that is par for the course; the essence of a narrative that underpins all of the mainline video games. Dubbed the Nahabino, this svelte androgynous boy hero set out on a quest of creation – shepherding a fledgling world into existence by difficult gods and choosing chaos, order, or neutrality.

As such, the story was considerably hemmed in, solely open at sure ‘flagged’ factors the place you could possibly strike out and make main choices. Like Mass Impact however extra obtuse, in order for you a comparability to one thing extra Western. There have been 4 fundamental endings, and nobody route would actually change the sport that a lot. That’s all modified in Vengeance.

Now, because the title would recommend, you’ve acquired a complete new path to take: the Canon of Vengeance. This re-writes the sport utterly, altering your development, your dialogue choices, and just about the whole lot in regards to the recreation at a mobile degree. The unique recreation remains to be there (dubbed Canon of Creation) for those who haven’t performed it earlier than – however I reckon you’ll have the ability to leap into this ‘definitive model’ of the story and perceive what’s occurring for those who haven’t.


A demon, with its suspiciously high-resolution feet out, summons an attack called Sacrifice of Clay +7
Why are the ft so high-res, hm? | Picture credit score: Atlus

It’s onerous to preview a recreation like this, since you leap right into a premade save filled with demons I wouldn’t recruit in 1,000,000 years, all outfitted with expertise that simply aren’t as much as Scratch Dance (sorry). Nonetheless, the realm I demoed – wholly new to each Canons, Shinjuku – was flush with high-level demons and angels, and just about everybody within the room (myself included) died not less than as soon as to wandering mobs of regular enemies.

Sure. Sure! Punish me, MegaTen. At the very least now, it can save you wherever on the overworld, which means (hopefully) hours of exploration and grinding will hardly ever be for naught. The boss gates are tougher, now, too: one encounter close to the tip of the demo had 5 waves of enemies spawning in – a correct gauntlet – and also you couldn’t progress till you nailed them multi function struggle.

It jogs my memory of among the tougher fights from SMT spin-off, Digital Satan Saga, in how it’s essential plan forward, be sure you’re focusing on weaknesses to use the exceptional Press Flip system, and use buffs and debuffs on high of uncooked injury to make sure your survival. Possibly it’ll be simpler if you recognize your get together inside out and have fused demons accurately to breed out your weaknesses, however – because it stands – that is the hardest preview I’ve completed in years.


A party of demons and humans wanders the desert in SMTV: Vengeance
There ain’t no get together like a, uh, desert wandering get together. | Picture credit score: Atlus

However that’s an excellent factor. This 12 months has been stellar for RPGs: Persona 3 Reload, the FF16 DLC, Unicorn Overlord, FF7 Rebirth, Like a Dragon Infinite Wealth… I might go on. However they’re all fairly straightforward, no? There’s been nothing currently that’s actually stumped me, had my mind operating all of the strains, making an attempt to merge min-max maths and inventive considering to greatest what is actually a bloody mini-boss.

It’s this fusion of barely obtuse encounter design and system exploration that made me fall in love with MegaTen some 20 years in the past, and I’m so happy Atlus has doubled down on it right here, with SMTV’s inevitable second chew of the apple. That is the best way, although; SMT3 had its nigh-perfect Nocturne/Maniax replace, SMT4 acquired a ‘B-side’ within the type of SMT4 Apocalypse, and even the somehow-now-more-popular Persona video games get their Portables, Goldens, and Royals.

Atlus has clearly mastered the craft of the RPG with these tweaks and tune-ups, and Vengeance is a shining instance of that. If you happen to’re a brand new convert to RPG greatness due to the wealth of role-playing acuity that we’ve had previously 4 months, it’s very doubtless that Shin Megami Tensei 5: Vengeance is the subsequent step-up you’re on the lookout for.

It’s robust as nails, it’s a brooding emo story set on the finish of the world, and the manufacturing values are tight (for those who can forgive a bit of little bit of open world jank that any up to date Swap unique goes to be hobbled by).


A cluttered battle UI screen in which a blue human/demon protagonist fights a snake-headed beast.
Many battle situations in SMT video games are, ahem, ‘hydra-headed issues’. | Picture credit score: Atlus

I feel the MegaTen collection has lengthy been the tough, brooding, deliberately obtuse black sheep of the RPG world, and with SMT5 lastly coming to Xbox, PlayStation and PC with this killer new model, everyone seems to be lastly going to get the possibility to see why. If you happen to’ve ever performed a Persona or a contemporary Last Fantasy and wished for a bit extra chew – or a bit extra edge – then this recreation is 100% for you.

Simply don’t be upset when you must grind out just a few hundred battles towards huge cock-shaped demons with the intention to go a really minor boss. As a result of it’s going to occur. However therein lies the enjoyable.


Shin Megami Tensei 5: Vengeance involves PlayStation 5, Nintendo Swap, Xbox One, PlayStation 4, Microsoft Home windows, Xbox Collection X and Collection S on June 14, 2024. The unique is out there on Swap now.



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