EA Sports activities UFC 5 patch 1.08 is scheduled to reach tomorrow at 1:00 PM ET including 9 extra fighters and loads of gameplay changes. The brand new fighters embody Matheus Nicolau, Virna Jandiroba, Manel Kape, Natalia Christina da Silva, Nassourdine Imavov, Marcin Tybura, Stephen Erceg, Michael “Venom” Web page and Drew Dober. UFC 301 Battle Week challenges and new Alter Egos are scheduled to reach on April 30. Try the patch notes beneath.
Hanging
- – Slowed down the restoration of short-term stamina. The velocity modified totally on the excessive finish, from when the stamina was greater than half. When the stamina is low, the restoration is sort of unchanged.
- – Sped up the restoration of the short-term block meter. This was a extremely requested change, which goals to decelerate the tempo of the fights, by discouraging fixed makes an attempt at breaking the block and incentivizing attacking the physique and legs extra incessantly.
- – Fastened a problem that would permit head motion to evade physique uppercuts.
- – Sped up the execution of a number of strikes for greater weight courses, reducing the velocity distinction between the heavier and lighter divisions.
- – Generally, this implies a 2-frame discount for LW, WW, and MW; and a 4-frame discount for LHW and HW. For sooner strikes, the distinction between weight courses was already appropriately small. The affected strikes have been the comparatively sluggish ones, that had 30 frames or much less within the sooner weight courses:
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- – Head
- – 720 Spinning Kick
- – Axe Kick (Lead and Rear)
- – Cartwheel Kick
- – Crane Kick (Lead and Rear)
- – Double Flying Knee
- – Ducking Roundhouse
- – Flying Knee (Lead and Rear)
- – Handplant Kick
- – Hook Kick (Rear)
- – Leaping Roundhouse (Lead and Rear)
- – Leaping Swap Kick (Lead and Rear)
- – Query Mark Kick (Lead and Rear)
- – Rolling Thunder
- – Spinning Backfist (Lead)
- – Spinning Elbow (Lead)
- – Spinning Heel Kick (Lead and Rear)
- – Sprinting Flying Knee
- – Superman Elbow
- – Superman Punch (Lead and Rear)
- – Physique
- – Physique Handplant Kick
- – Physique Leaping Spinning Facet Kick
- – Physique Roundhouse (Lead and Rear)
- – Physique Spinning Facet Kick (Lead)
- – Physique Thompson Roundhouse
- – Physique Thompson Facet Kick
- – Legs
- – Head
- – Considerably sped up the retreating roundhouse kicks to the top, physique, and legs, in addition to the retreating calf kicks. Though it was viable to make use of retreating roundhouse kicks inside combos, they have been extraordinarily sluggish when used as single strikes. This modification ought to make it extra viable to make use of these kicks extra safely when it’s arduous to create house for kicking.
- – Slowed down the retreating rear entrance kick to the top. This system was a little bit too quick for a way secure and highly effective it was.
- – Improved the Superman punch:
- – Elevated the bottom injury of the lead Superman punch from 15 to 25. Decreased the vulnerability of the lead Superman punch by 20%. Elevated the bottom injury of the rear Superman punch from 25 to 27.5.
- – Shifted some properties of the physique swap kick. Beforehand, the swap kick was too quick for its animation to play out correctly. The start of the animation, the swap half, needed to “be rushed”. We’ve got considerably slowed it down, so the animation can look extra practical. As compensation, we now have decreased its vulnerability and elevated its injury. This makes it essentially the most damaging physique kick, together with the leaping spinning aspect kick to the physique. It additionally targets the open and extra susceptible aspect of the torso, when fighters are in the identical stance. Will you have the ability to time it effectively sufficient, nevertheless? Elevated the bottom injury from 20 to 22.5. Decreased the vulnerability by 25%. Considerably slowed down its execution (various by weight class).
Grappling
- – Shifted among the stamina price on the bottom sport from short-term to long-term.
- – On the one hand, the short-term stamina felt too proscribing on the bottom sport, discouraging thrilling bursts of exercise. Alternatively, rounds spent most on the bottom sport didn’t tax the long-term stamina sufficient. We due to this fact modified the prices as follows: Decreased the short-term stamina prices by 10%. This consists of the drain fee from the wrestle in submissions. Elevated the long-term stamina prices by 20 % (web 8%). Because of this the precise long-term price of an motion shall be 8% greater than earlier than these modifications.
- – Fastened a uncommon unplayable state throughout an change from the over-under clinch.
- – Fastened a problem that allowed the dominant fighter within the cage single underneath clinch to punch the submissive fighter whereas they defend a knee (“Whizzer escape”).
- – Fastened a problem that prevented fighters from strolling into the tower toes on hips place in follow mode.
- – Fastened a uncommon animation challenge when performing a collar tie clinch entry towards a ducking opponent.
- – Fastened a uncommon animation challenge when performing a collar tie clinch entry from the aspect (after an evasion).
Misc. Additions and Updates
- – Up to date the arms on Jailton Malhadinho’s character mannequin
- – UFC Fighter requested identify modifications – Jailton Almeida to Jailton Malhadinho.
- – Profession Mode Rankings Up to date