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Last Fantasy 14’s long-awaited graphics replace in 7.0 will look higher than the Dawntrail benchmark, Yoshi-P guarantees


Forward of Last Fantasy 14’s subsequent large enlargement, Dawntrail, arriving this summer season, Sq. Enix just lately put out a graphical benchmarking software. Dawntrail’s benchmark is particularly noteworthy because it’s the primary time we’ve actually been capable of put the MMO’s much-anticipated graphical replace arriving with 7.0 into observe and see what kind of calls for it would make on our {hardware} by overhauling the 10-year-old recreation’s visuals.

Whereas there’s loads to like concerning the new look – particularly the way in which the rejigged graphics deal with small particulars reminiscent of facial hair and lips, the enhancements made to displaying darker pores and skin tones, and the possibility to check out the upcoming feminine Hrothgar race – some gamers have expressed disappointment with a number of the visible parts, with criticism of lifeless-looking eyes, iffy facial contours and each over-glossy and under-glossy textures on their characters when.

Fortunately, producer-director Naoki ‘Yoshi-P’ Yoshida is available with some reassurance, issuing a weblog publish to quell worries that the visible replace will go away some characters wanting rougher. Yoshi-P defined that the complaints about eyes, facial shadowing and shiny surfaces within the Dawntrail benchmark got here all the way down to utilizing components of the MMo’s unique character creation system, which is now a decade previous and exhibiting its age.

“The character creation atmosphere ought to have been up to date, however was neglected as we prioritised the event of Dawntrail and tuning the graphical replace within the precise recreation, for which I wish to apologise,” Yoshida wrote.

“Though it used the identical processes because the precise recreation, sure features (reminiscent of climate) have been mixed to create particular circumstances unique to character creation. This was completed to current the feel resolutions and shaders at their greatest primarily based on the standard requirements on the time, which included the PlayStation 3 model. Moreover, its mild sources benefit from backlighting which, on this case, proved detrimental for showcasing the upcoming graphical replace.”

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As such, the crew are engaged on tweaking the weather in charge – a scarcity of pupil highlights in eyes, incorrect lighting and backlighting on faces, and climate circumstances solely discovered within the character creator that messes with the looks of textures.

“We’re presently expediting a rework of the environments and lightweight sources of character creation for each the precise recreation and the benchmark,” Yoshida assured. “Altering these settings ought to tremendously enhance the state of affairs, and I might recognize it if you happen to might bear with us as we work on updating the benchmark.”

As soon as the adjustments are made, the present benchmark might be up to date with the shiny new one. These tweaks may also discover their means into the ultimate recreation, too.

As a part of the identical weblog publish, Yoshida apologised for issues regarding lacking high-res textures for sure races and points with necklines and mouths, which also needs to all be mounted by the point Dawntrail launches later this 12 months.



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