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Indie Retro Information: Popeye VBXE


Now this is a blast from the previous, as we have simply been knowledgeable by Liqmatrix, that the basic Arcade sport of ‘Popeye’, has been launched as an RC1 construct for the Atari XL/XE with a VBXE as an Arcade conversion by woj. In an identical vein to Donkey Kong albeit not nearly as good, you play as Popeye and should gather hearts, musical notes and the letters H-E-L-P that the lovable character Olive drops from the highest of the display. However be warned, similar to the cartoon, Brutus will get in your method with the assistance of the unhealthy Sea Hag!

This is what the creator says concerning the RC1 model that was launched in Feb. ” Doing this right now is not any coincidence, it has been precisely one yr since this was began right here. The CAS model is usually for laughs and masochists, the UF2 information although are real A8 Pico Cart information that you may set up natively (watch out although, it’ll take away something you have got on the Pico Cart, together with the uploaded photos / information), and it then additionally has the rating saving perform (it’s one thing solely examined right now for some minutes, had massive issues making it work at first, however it appears OK now)”.

The next is the record of know points that aren’t more likely to ever get fastened:

  • If the NTSC model occurs to have display glitches (together with on Altirra), press V at any time to rectify (this is because of just lately found “function” on NTSC VBXE installations). As soon as the consistency of this function is confirmed, the assist for the V key shall be eliminated
  • Saving scores to a really excessive velocity SIO system causes the “Saving scores…” signal to solely blink and in any other case the scoreline turns into uniform coloration of the final degree’s background all through saving. Not fixable with out rewriting bigger elements of code. Additionally, this display flick is more likely to swap the interlace fields. So higher to not use too excessive velocity SIO ;
  • Some sounds (most notably strolling flat and on stairs) can have a “phasing” left/proper sound impact to it on some events
  • Not all sport speeds, together with music, are 100% match between PAL and NTSC methods, nevertheless, effort has been made for each variations to be comparable sufficient.
  • The Rybag’s interlace hack mode was not correctly examined on NTSC machines, on PAL machines additionally reasonably in truth. Typically, the interlace mode is a hit or miss scenario relying on the actual setup. Essentially the most certain choice to have it working is to have Sophia 2 put in alongside the VBXE.
  • Exiting the sport by way of RESET is not going to restore the VBXE palettes or Sophia 2 settings in all conditions (not fixable IMO resulting from system’s structure). Additionally, when ran on NTSC machine the colours are (if/when) restored to the just lately launched NTSC VBXE palette, even when the put in / lively core has PAL colours (this isn’t detectable from the sport code).
  • The mono mode of the sound was solely reasonably examined, stereo setup is suggested.
  • Exiting the cartridge model to SpartaDosX (no matter Ctrl-X or RESET method), or beginning the cartridge for the second time with the CAR command takes appreciable time resulting from SDX saving / restoring the reminiscence contents (considering this can be a productiveness cartridge whose RAM reminiscence is value saving ;)). Consult with the SDX handbook on learn how to neutralize this to hurry issues up.

Hyperlinks :1) Dialogue 2) Obtain

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