With regards to MLB The Present 24 sliders, as at all times we now have a whole discussion board devoted to numerous slider units. One model that has been round a number of years is the S & B sliders, and so they’re again this yr from OS consumer bryanm1982.
It’s nonetheless early so it’s powerful to say what problem stage will win out for a majority of OSers, however it appears like with hitting that Corridor of Fame problem is profitable out up to now. These sliders can work on a number of problem ranges, however they’re based mostly on HOF problem.
As well as, I’ll let bryanm clarify every thing in-depth under, however I do need to clarify that two legacy points with The Present are bullpen utilization and full video games being too excessive for starters in simulated video games (in any other case the stats are actually good this yr general). So that’s the reason under you’ll see a pair particular issues known as out as issues you possibly can change relying on whether or not you simulate or play the video games, and in addition how one can setup bullpens (particularly for franchise mode).
HOF Simulation Sliders For MLB The Present 24
This set is as shut as default as I ever performed the Present. Only a bump up in Contact will allow us to persist with HOF and never go to Legend. This must also play effectively with Allstar as effectively if wanted. I need to give an enormous due to TC020791 for his assist with the bottom of those sliders. He used one thing near this on 23 and I performed with these settings for the final month of 23. So we simply made some minor tweaks.
The principle aim of this set is to have enjoyable taking part in the sport we love. But in addition, make it really feel as actual as attainable. I don’t need each sport to be the identical and be a house run or nothing sort of sport. The aim of this set is to get about 10-15% of your hits being house runs and about 60-70% singles.
We acquired this tip from Dowie to assist with the CPU SP. Earlier than you begin a brand new collection with the workforce, you elevate the CPU’s beginning pitchers Stamina by 10. That can get them to pitch longer in sport and never get pulled too early. If they’re at 92, elevate it to 99. On the finish of the collection, don’t neglect to deliver the stamina again down and do it for the following workforce you play.
I like to recommend you might have a distinct sim slider for whenever you simulate video games. Have the settings under. That can management the quantity of full video games across the league.
SP Stamina: 5
RP Stamina: 5
Hook: 10
In the event you use 30-man management in your franchise:
For the bullpen setup, I like to recommend the next setup with 13 pitchers.
LRP1: MRP that’s under 40 stamina
LRP2
LRP3
MRP1: MRP
MRP2: MRP
MRP3: MRP
MRP4: sixth starter
SU1: Finest setup man
SU2: Finest LHP
CP: Nearer
Management (Offense)
Hitting Problem: HOF (or your choice)
Hitting Interface: Directional or Timing
Guess Pitch: Off
Baserunning: Auto
Management (Protection)
Pitching Problem: HOF
Pitching Interface: Basic
Pitch Confidence: On
API: Private choice
Fielding:
Throwing Interface: Buttons
Throwing Meter: Off
Basic:
Gameplay Type: Simulation
Fielding Aids: Off
Strike Zone: Off
Scorching Zones: Off
Wind: On
Dynamic Problem Updates: Progress
Balks: Off
Umpire Accuracy: Consumer Choice (might additionally change it to get extra selection).
Sliders V2
Consumer
Contact: 6 (+1)
Energy: 4 (-1)
Timing: 5
Foul Frequency: 5
Strong Hits: 5
Starter Stamina: 6 (-1) (5 when simming)
Reliever Stamina: 5
Pitcher Management: 4
Pitcher Consistency: 3 (-1)
CPU
Contact: 6 (-1)
Energy: 5
Timing: 5
Foul Frequency: 5
Strong Hits: 5
Starter Stamina: 6 (5 when simming)
Reliever Stamina: 5 (5 when simming)
Pitcher Management: 5
Pitcher Consistency: 5
CPU Strike Frequency: 5
Pickoffs: 5
International
Supervisor Hook: 4 (10 after they go to bullpen and whenever you sim)
Fielding Errors Infield: 7 (+2)
Fielding Errors Outfield: 5 (+2)
Throwing Errors Infield: 5 (+2)
Throwing Errors Outfield: 5 (+3)
Fielder Run Velocity: 4 (-1)
Fielder Response: 4 (-1)
Fielder Arm Energy Infield: 2 (-1)
Fielder Arm Energy Outfield: 4
Baserunner Velocity: 3 (-1)
Baserunner Steal Capacity: 5
Baserunner Steal Frequency: 7
Wind: 5
Accidents: 10
Sim Accidents: 5
Commerce Frequency: 5 for now.