Following final evening’s launch date reveal for the Silent Hill 2 remake, Konami and Bloober Crew have each appeared on the PlayStation Weblog to share additional particulars concerning the sport. Relating story, fight, and puzzles, artistic director Mateusz Lenart explains how Bloober Crew has modernised the PS2 masterpiece whereas respecting the unique model.
Beginning with the narrative, he stated Bloober Crew “needed to protect” the unique plot, however it has modified the setting of some occasions. For instance, within the prolonged gameplay walkthrough revealed throughout final evening’s Silent Hill Transmission, the primary encounter James has with an enemy now takes place inside a constructing. He nonetheless reaches for a picket weapon, although, as Lenart explains: “Even when new areas are launched, we’ve sought to consult with the unique each time attainable in order that returning gamers will really feel proper at residence after they enterprise out into the foggy streets of Silent Hill once more.”
He provides: “The central characters from the unique story, James and Maria, are on the coronary heart of our remake as effectively. Their emotional arcs have been preserved, with nice care being given to showcasing their feelings with movement seize expertise. This permits us to make use of “present, don’t inform” methods extra usually, which is why a number of the dialogue has been barely altered so as to add an additional layer of nuance to the character dynamics.”
For the fight, Silent Hill 2 retains the restricted stock of the unique and apparently stays simply as intense, however a brand new third-person digital camera “helps higher gameplay immersion and the sensation of being within the sport’s house”. You can use extra combat-focused actions throughout gameplay, however the enemies have been up to date too.
James will “nonetheless should take care of acquainted opponents from the unique sport, however returning gamers will discover how their actions and assaults have been fleshed out with a view to make them extra distinctive and unpredictable in fight situations. For example, going in opposition to the frantically aggressive Nurse will pose a totally totally different problem than a skirmish with the silent and stealthy Model.”
Lastly, the puzzles have been up to date “to current a brand new spin on their authentic designs”. The options to a few of them shall be totally different, however they will nonetheless be fairly obscure, “in a sort of a tribute to the inventiveness and playfulness of the unique sport”.
“We imagine that this method, alongside the quite a few and sometimes stunning references to the unique current within the sport, will convey pleasure to followers of the traditional Silent Hill 2, whereas on the identical time providing them one thing new and attention-grabbing to unravel,” stated Lenart. “We like to consider it as our method of expressing love for the unique sport – by enriching the expertise, whereas nonetheless being aware of preserving its essence.”
Konami concludes the piece by mentioning the opposite Silent Hill initiatives it has within the works: Silent Hill F and Silent Hill: Townfall. The corporate says each titles are nonetheless in growth and it’ll “observe up on these video games when the time comes, so please sit up for extra”. There will be extra from Silent Hill 2 between now and launch as effectively.
Silent Hill 2 releases for PS5 on eighth October 2024, with pre-orders out there now on the PS Retailer for a base model and a Deluxe Version that bundles in two days of early entry and bonus face masks. Do you just like the sound of the remake? Share your ideas within the feedback under.