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It’s time for the mid-season replace for Name of Obligation Trendy Warfare 3 and Warzone Season 3 with the Reloaded patch. This replace provides new modes, weapons, maps, and lots of fixes and changes, overhauling many elements of the sport. Take a look at the total patch notes beneath.
Name Of Obligation Trendy Warfare 3 Season 3 Reloaded Patch Notes
Listed below are the total Name of Obligation Trendy Warfare 3 Season 3 Reloaded patch notes, detailing the whole lot that’s included within the replace. Additional down this web page would be the Warzone-specific patch notes.
New Content material
Right here is all the new content material that’s coming to Name of Obligation Trendy Warfare 3 from maps, weapons, occasions, and modes.
New Maps
Grime (6v6)
Take to the derelict streets of London in an all-new, medium-sized map that helps all sorts of gameplay.
Checkpoint (6v6)
Deploy to a well-known locale because the Stronghold portion of Rebirth Island has been modified to help 6v6 Multiplayer gameplay. Developed in partnership with our associates at Beenox.
New Weapon
BAL-27 (Assault Rifle)
A bullpup prototype weapon designed to extend fireplace fee over time whereas the set off is squeezed. The primary 4 photographs are slower to fireside however extremely correct.
Unlock it through the labeled sector within the Season 3 Battle Go.
New Aftermarket Components
JAK Wardens (Lockwood Mk2)
Relive the glory days, fire up the hornet’s nest, and take down your enemies, leaving no unfastened ends with these museum-worthy akimbo lever-action Shotguns.
Unlock it at this time at this time through the Season 3 Week 5 Challenges!
JAK Patriot (M16)
Converts the M16 into a completely automated rifle with a heavy ported barrel constructed to offer superior recoil management and firing goal stability.
JAK Atlas Package (AMR9)
Converts the AMR9 into a particularly deadly and correct 5-round burst carbine chambered in 556.
New Modes
Escort
In a sport of power and endurance, every crew will get a flip to escort a MAW to its vacation spot because the opposing crew tries to cease it in any respect prices.
Minefield
Watch your step! Lethal mines are deployed on the dying website of gamers, triggered by the presence of the fallen participant’s crew.
Arcade
Combat for management of weapons kitted with game-changing modifiers accessible for pickup across the map, all of the whereas not forgetting to PTFO.
New Occasions
Along with limited-time Double XP and the continued Vortex: Vi.Rus Mainframe occasions, the Name of Obligation Endowment has a two-week occasion on the horizon.
Name of Obligation Endowment: U Help Veterans
Full the CODE UAV Problem to assist army veterans navigate their profession search whereas incomes rewards.
International Modifications
Customization
- Resolved a difficulty stopping the Wheelson-HS Killstreak from working over enemies whereas the Fireplace Breather Pores and skin is provided.
- Slash Injury Tracers on the Dino Would possibly Blueprint will now persistently play.
- Improved visible results when eradicating the Barrel from the Viral Ignition Blueprint.
Development
Introducing Weapon Status Camos
Season 3 Reloaded is introducing Weapon Status Camos, a brand new development system for gamers to flex mastery of their favourite weaponry in Trendy Warfare III.
To unlock a Weapon Status Camo, gamers should earn a set quantity of Weapon XP for any weapon of alternative, together with these carried ahead from MWII. Weapon Status Camos are earned on a per-weapon foundation, rewarding dedication and giving these of you completionists a grind to maintain you busy for Seasons to come back.
Our debut Weapon Status Camo is One Trick. Unlocked upon incomes 150,000 Weapon XP, this camo coats all the floor of your weapon in molten gold – and sure, it’s animated.
You may count on to see a brand new Weapon Status Camo in every of the remaining Seasons forward.
Multiplayer
UIX
- Elevated the variety of allowed favourite Attachments from 10 to 30.
- Weekly Challenges that reward an Aftermarket Half will now show the bottom Weapon within the data modal.
- Added Locked and Unlocked filter choices to Calling Playing cards within the Customization menu.
- Bug Fixes
- Unlocked Calling Playing cards that required Problem completion as soon as once more point out the fulfilled standards.
- Resolved a difficulty inflicting the Customization menu to not seem correctly on ultrawide shows.
- Addressed an exploit permitting a number of Attachments to be geared up to a single slot on a Weapon within the Gunsmith.
- Fast Equip possibility in Bundles is as soon as once more accessible whereas utilizing a mouse and keyboard enter gadget.
- Professionals and Cons are not hidden when viewing locked Attachments.
- Immediate to carry out a Ending Transfer on enemy Operators is now seen whereas utilizing a Juggernaut Recon.
- Weapon ammo rely not disappears after performing a Ending Transfer whereas utilizing a Juggernaut Recon.
- Bomb Drone Killcams not show overlapping overlay results.
Gameplay
- In Hardpoint, elevated desire for spawns farther from enemies and nearer to spawn factors not too long ago utilized by a teammate.
- Bug Fixes
- Weapons with a charged fireplace capability now operate correctly when the Handbook Fireplace Conduct possibility is about to Maintain.
- Swapping from tac-stance to aiming down sight will not trigger a jarring recoil animation.
Development
- Resolved a difficulty stopping the DG-58 Miro Barrel Attachment from unlocking.
- Kills with out reloading Challenges will not proceed to trace between matches.
- DM56 Priceless Camo Problem description as soon as once more matches the monitoring necessities.
Maps
- 6 Star
- Clear glass doorways within the Safety space have been swapped with opaque glass doorways to raised talk the shortage of penetrability.
- Added bullet collision to the DJ sales space within the Membership to stop unintended kills by means of the wall.
- Reworked Hardpoint seize level places, sizes, and related spawns.
- P1: Membership
- P2: Backyard (New)
- P3: Lightwell (New)
- P4: Infinity Pool (New)
- P5: Safety (New)
- Emergency
- Added extra spawn factors in Crew Deathmatch, Domination, and Hardpoint.
- Growhouse
- Polished atmosphere in a number of areas of the map the place there have been visible glitches and inconsistencies.
- Invasion
- Added a further spawn level close to P3 in Hardpoint.
- Karachi
- Added extra spawn factors close to P3 in Hardpoint.
Modes
- Contaminated
- Restricted-time vacation variant of the mode icon is not used.
- One within the Chamber
- Radar pings are not lively till three alive gamers stay.
Weapons & Attachments
Assault Rifles
- BP50
- Elevated hipfire unfold minimal from 2.4deg/s to 3deg/s (+25%).
- Elevated hipfire unfold most from 6.7deg/s to 7.2deg/s (+7%).
- Elevated transferring hipfire unfold most from 4.7deg/s to five.2deg/s (+11%).
- SVA 545
- Elevated hipfire unfold minimal from 2.6deg/s to three.3deg/s (+27%).
- Elevated hipfire unfold most from 7.3deg/s to 7.8deg/s (+7%).
- Elevated transferring hipfire unfold most from 5.3deg/s to five.8deg/s (+9%).
- RAM-7
- Elevated hipfire unfold minimal from 2.6deg/s to 3deg/s (+15%).
- MTZ-556
- Elevated hipfire unfold minimal from 2.6deg/s to three.1deg/s (+19%).
- Elevated hipfire unfold most from 7deg/s to 7.4deg/s (+6%).
- Elevated transferring hipfire unfold most from 5.3deg/s to five.4deg/s (+2%).
- Holger 556
- Elevated hipfire unfold minimal from 2.6deg/s to three.4deg/s (+31%).
- Elevated hipfire unfold most from 7.5deg/s to 7.8deg/s (+4%).
- Elevated transferring hipfire unfold most from 5.5deg/s to five.8deg/s (+5%).
- MCW
- Elevated hipfire unfold minimal from 2.6deg/s to three.2deg/s (+23%).
- Elevated transferring hipfire unfold most from 5.3deg/s to five.6deg/s (+6%).
- DG-56
- Elevated hipfire unfold minimal from 2.4deg/s to 2.8deg/s (+17%).
- Elevated transferring hipfire unfold most from 3.3deg/s to 5deg/s (+52%).
- Added medium harm vary, 29 harm to 38.1m.
- Decreased minimal harm from 29 to 25 (-14%).
- FR 5.56
- Decreased dash to fireside time from 231ms to 216ms (-6%).
- Decreased goal down sight time from 260ms to 250ms (-4%).
- Elevated goal down sight motion pace from 2.7m/s to 2.9m/s (+7%).
- Elevated bullet velocity from 680m/s to 720m/s (+6%).
- 600mm FR Longbore Barrel
- Eliminated hipfire unfold minimal profit.
- Decreased hipfire unfold penalty by 8%.
- Decreased goal down sight pace penalty by 20%.
- Changed aiming idle sway penalty with profit.
- 435mm FR 435 Barrel
- Eliminated motion pace penalties.
- Eliminated hipfire unfold penalties and advantages.
- Elevated recoil management profit by 5%.
- Added firing goal stability profit.
- Eliminated bullet velocity profit.
- Eliminated harm vary penalty.
- Decreased goal down sight pace penalty by 2%.
- Decreased goal down sight motion pace penalty by 3%.
- Eliminated aiming idle sway penalty.
- 395 FR Minibore Barrel
- Changed hipfire unfold minimal penalty with profit.
- Added dash to fireside pace profit.
- Eliminated aiming idle sway penalty.
- FR Sprinter Inventory
- Eliminated tactical dash pace profit.
- Added goal down sight pace profit.
- Decreased aiming idle sway penalty.
- Added flinch resistance profit.
- Recon Inventory Pad
- Eliminated crouch motion pace profit.
- Added motion pace profit.
- Changed hipfire unfold penalty with profit.
- Added dash to fireside pace profit.
- Eliminated goal down sight pace profit.
- FR Anchor Comb
- Eliminated tactical dash pace penalty.
- Decreased dash to fireside pace penalty by 3%.
- Added aiming idle sway profit.
- FR TON-618 Comb
- Decreased goal down sight pace penalty by 18%.
- Eliminated aiming idle sway profit.
- Added firing goal stability profit.
- FR Giga Comb
- Elevated goal down sight pace profit by 2%.
- Eliminated goal down sight motion pace penalty.
- Added flinch resistance penalty.
- RMT Rear Grip
- Elevated goal down sight pace profit by 2%.
- 45 Spherical Journal
- Decreased motion pace penalties.
- Decreased goal down sight pace penalty by 4%.
- 60 Spherical Journal
- Decreased motion pace penalties.
- Decreased goal down sight pace penalty by 7%.
- Lachmann-762 (MWII)
- Elevated most harm vary from 19.3m to 30.5m (+58%).
- Elevated near-medium harm vary from 37.1m to 43.2m (+16%).
- Elevated medium harm vary from 48m to 55.9m (+16%).
- M13C (MWII)
- Elevated most harm vary from 17.8m to 25.4m (+43%).
- Elevated near-medium harm from 27 to twenty-eight (+4%).
- Elevated near-medium harm vary from 33.5m to 39.4m (+17%).
- Elevated leg and foot harm multipliers from 0.88x to 1x (+14%).
Battle Rifles
- SOA Subverter
- Added near-medium harm vary, 33 harm to 38.1m.
- Decreased minimal harm from 33 to 26 (-21%).
- MTZ-762
- Decreased goal down sight time from 280ms to 260ms (-7%).
- JAK Thunder LMG Package
- Decreased goal down sight time profit by 20ms.
- FTAC Recon (MWII)
- Fireplace Sort: Semi-Auto
- Elevated minimal harm from 45 to 50 (+11%).
- Fireplace Sort: Semi-Auto
- Fireplace Sort: Full-Auto
- Elevated higher torso, arm, and hand harm multipliers from 1x to 1.1x (+10%).
- SO-14 (MWII)
- Fireplace Sort: Semi-Auto
- Elevated most harm from 46 to 50 (+9%).
- Elevated near-medium harm from 35 to 46 (+31%).
- Elevated medium harm from 32 to 40 (+25%).
- Elevated minimal harm from 30 to 38 (+27%).
- Fireplace Sort: Semi-Auto
- Fireplace Sort: Full-Auto
- Decreased dash to fireside time from 307ms to 261ms (-15%).
- Decreased goal down sight time from 290ms to 270ms (-7%).
- Decreased torso, arm, hand, leg, and foot harm multipliers from 0.8x to 0.74x (-8%).
Submachine Weapons
- RAM-9
- Elevated horizontal recoil from 16.9deg/s to 17.6deg/s (+4%).
- Elevated vertical recoil from 42.9deg/s to 44.4deg/s (+3%).
- Decreased most harm vary from 12.7m to 11.2m (-12%).
- AMR9
- Elevated near-medium harm from 25 to 29 (+16%).
- Elevated medium harm from 23 to 24 (+4%).
- Elevated minimal harm from 21 to 22 (+5%).
- Elevated decrease arm and hand harm multipliers from 1x to 1.1x (+10%).
- HRM-9
- Elevated medium harm vary from 30.5m to 33m (+8%).
- WSP-9
- Decreased dash to fireside time from 110ms to 66ms (-40%).
- WSP Swarm
- Decreased most harm vary from 6.9m to five.6m (-19%).
Shotguns
- KV Broadside
- JAK Jawbreaker
- Eliminated goal down sight unfold.
- Decreased hipfire unfold penalty from 100% to 30%.
- Muzzle Attachments can now be geared up.
- JAK Jawbreaker
- Riveter
- Decreased goal down sight unfold by 10%.
- .410 Gauge Ball Ammunition
- Elevated goal down sight unfold by 10%.
- Elevated most harm from 33 to 37 (+12%).
- Elevated near-medium harm from 26 to 33 (+27%).
- Elevated medium harm from 21 to 27 (+29%).
- Elevated minimal harm from 19 to 25 (+32%).
Gentle Machine Weapons
- DG-58 LSW
- Decreased horizontal recoil from 7.28deg/s to six.35deg/s (-13%).
- Decreased vertical recoil from 52.65deg/s to 47.89deg/s (-9%).
- Elevated minimal harm from 33 to 35 (+6%).
- Elevated torso, arm, and hand harm multipliers from 1x to 1.1x (+10%).
- TAQ Eradicator
- Decreased dash to fireside time from 252ms to 210ms (-17%).
- Decreased goal down sight time from 340ms to 330ms (-3%).
- Holger 26
- Elevated neck harm multiplier from 1.1x to 1.2x (+9%).
Marksman Rifles
- MTZ Interceptor
- Decreased most harm vary from 38.1m to 30.5m (-20%).
Sniper Rifles
- MORS
- Elevated goal down sight time from 560ms to 580ms (+4%).
- Decreased decrease leg and foot harm multipliers from 1x to 0.95x (-5%).
- HVP Anti-Materiel Slug Ammunition
- Elevated bullet velocity penalty from 15% to twenty%.
Handguns
- COR-45
- Elevated motion pace from 5.2m/s to five.4m/s (+4%).
- Renetti
- Elevated motion pace from 5.2m/s to five.4m/s (+4%).
- TYR
- Elevated motion pace from 5.1m/s to five.3m/s (+4%).
- WSP Stinger
- Elevated motion pace from 5.7m/s to five.9m/s (+4%).
- P890 (MWII)
- Elevated motion pace from 5.2m/s to five.3m/s (+2%).
- .50 GS (MWII)
- Elevated dash pace from 5.7m/s to five.8m/s (+2%).
- X12 (MWII)
- Elevated motion pace from 5.2m/s to five.4m/s (+4%).
- Elevated dash pace from 6m/s to six.1m/s (+2%).
- Basilisk (MWII)
- Elevated motion pace from 5.1m/s to five.3m/s (+4%).
- FTAC Siege (MWII)
- Elevated motion pace from 5.1m/s to five.3m/s (+4%).
- GS Magna (MWII)
- Elevated dash pace from 5.7m/s to five.8m/s (+2%).
- 9mm Daemon (MWII)
- Elevated motion pace from 5.3m/s to five.5m/s (+4%).
- Akimbo 9mm Daemon Rear Grip
- Eliminated 10% motion pace penalty.
- Decreased hipfire unfold minimal from 2.4deg/s to 1.7deg/s (-29%).
- Decreased hipfire unfold most from 5.5deg/s to 5deg/s (-9%).
- Eliminated 26% harm penalty.
- Elevated decrease torso, arm, and hand harm multipliers from 1.1x to 1.3 (+18%).
Melee
- Gladiator
- Decreased standing lunge distance to 1.3m, matching that of the Fight Knife.
Perks
- Climbing Boots
- Eliminated this Perk and utilized its results to all gamers by default.
- Elevated climbing and mantling pace. Reduces fall harm.
- Eliminated this Perk and utilized its results to all gamers by default.
- All-Terrain Boots
- Added a brand new Perk to the Boots class, changing Climbing Boots.
- Considerably elevated motion pace. Disables Tactical Dash.
- Added a brand new Perk to the Boots class, changing Climbing Boots.
- Operating Sneakers (Boots)
- Improved dash to fireside time whereas utilizing Tactical Dash by 25%.
- Stalker Boots
- Elevated strafe pace is now omnidirectional, fairly than lateral.
- Added strolling smoothness profit, reducing the bounciness of the reticle whereas aiming down sight.
- Commando Gloves
- Improved dash to fireside pace by 10%.
- Added the flexibility to cancel a reload through the use of Tactical Dash.
- Assault Gloves
- Improved hipfire unfold whereas transferring by 15%.
Gear
- EMD Grenade (Tactical)
- Monitoring units are actually destroyed by enemy EMP and DDoS results.
- Decreased monitoring gadget length from 30s to 20s (-33%).
Subject Upgrades
- Trophy System
- Decreased the whole variety of photographs fired from 3 to 2.
Zombies
New Content material
Story Mission: Union
- A brand new anomaly has appeared within the Exclusion Zone and Dr. Jansen has gone by means of the portal alone. Operation Deadbolt Strike Groups should now conduct a rescue mission with Ravenov’s assist to get her again earlier than it’s too late.
New Darkish Aether Rift
- Search out and attune the required relics after finishing the Season 3 Reloaded Story Mission to re-open the Darkish Aether Rift for subsequent runs. Full the targets inside to amass new highly effective schematics.
- Darkish Aether Rifts are unlocked by fixing a hidden quest, which prompts after finishing the brand new Season 3 Reloaded Story Mission.
New Acquisitions and Schematics
- Lifeless Wire Detonators: Electrify your blasts for enormous harm utilizing the Lifeless Wire Detonators, including the Lifeless Wire Ammo Mod impact to all your explosive armaments, together with Lethals and Launchers.
- Notice: Lifeless Wire Detonators don’t apply to Marvel Weapons.
- Golden Masks Filter: Overlook the fixed seek for a functioning gasoline masks when approaching strongholds and different areas the place gasoline threatens to suffocate incoming Operators. Attaching the Golden Masks Filter to a gasoline masks causes its cost to self-regenerate over time. The masks can nonetheless break if its cost is totally used up in a single go, although the filter will probably be reapplied to the subsequent one you discover.
- Sergeant’s Beret: With the undead roaming round, you’ve acquired sufficient to fret about earlier than taking Zakhaev’s Mercs into consideration. Don the Sergeant’s Beret to trick the faction into considering that you just’re one among their very own. As a bonus, you’ll acquire a Merc Bodyguard who fearlessly follows you into the motion.
New Warlord: Rainmaker
- Challengers of the brand new Warlord Rainmaker might want to plan their ways fastidiously when approaching this artillery and demolitions knowledgeable. Discover him in his fortress on Rahaa Island within the southeastern Urzikstan Exclusion Zone, the place he’s supported by a military that he’s solely too prepared to expend in pursuit of annihilating Operation Deadbolt.
Gameplay Updates
- Stash Storage Elevated
- The Stash storage restrict has been doubled, permitting Gamers to retailer 20 acquisitions as an alternative of 10.
- Exfil Based mostly Schematic Cooldown
- When Gamers efficiently exfil they are going to now additionally obtain Schematic cooldown time along with their Insured Weapon cooldown time reward.
Zombies Patch Notes
GAMEPLAY
- Addressed a difficulty that will knock again Containment Ranges by one Tier when Gamers exfil from a Story Mission.
- Addressed a difficulty that prevented geared up Lethals and Tacticals from saving when touring to a Darkish Aether Rift or Story Mission if the Participant had expended all of them.
ALLIES
- Zombies
- Hell Hounds
- Pleasant (Pet) Hell Hounds acquired from a Canine Home within the Medium and Excessive Risk Zones will not reset their Tier when coming into and exiting the Aether Storm.
- Hell Hounds
CUSTOMIZATION
- Weapon Blueprints
- MORS
- State of affairs Hazard BlackCell
- Addressed a difficulty that prevented the Desync Dismemberment Loss of life Impact from at all times making use of to enemy kills.
- State of affairs Hazard BlackCell
- MORS
UI/UX
- Gamers can now work together with the Containment Stage UI on the Strike Crew Prepared menu.
- The Containment Stage splash display screen when a Participant exfils will now accurately show their Containment Stage development gained in the course of the match.
STABILITY
- Added varied crash and stability fixes.
Warzone Season 3 Reloaded Patch Notes
Listed below are all the Warzone-specific patch notes from the Season 3 Reloaded replace.
Customization
- Resolved a difficulty stopping the Wheelson-HS Killstreak from working over enemies whereas the Fireplace Breather Pores and skin is provided.
- Slash Injury Tracers on the Dino Would possibly Blueprint will now persistently play.
- Improved visible results when eradicating the Barrel from the Viral Ignition Blueprint.
Development
» WEAPON PRESTIGE CAMOS «
In Season 3 Reloaded, we’re introducing Weapon Status Camos, a brand new development system for gamers to flex mastery of their favourite weapons in Trendy Warfare III.
To unlock a Weapon Status Camo, gamers should earn a set quantity of Weapon XP for any weapon of alternative, together with these carried ahead from MWII. Weapon Status Camos are earned on a per-weapon foundation, rewarding dedication and giving these of you completionists a grind to maintain you busy for Seasons to come back.
Our debut Weapon Status Camo is One Trick. Unlocked upon incomes 150,000 Weapon XP, this camo coats all the floor of your weapon in molten gold – and sure, it’s animated.
You may count on to see a brand new Weapon Status Camo in every of the remaining Seasons forward. We look ahead to seeing which weapons you select first to your journey to status!
Maps
» URZIKSTAN «
Modes
» REBIRTH ISLAND «
- Loaded Resurgence
- Just like Plunder, this Resurgence variant permits gamers to deploy with the Loadout of their alternative! Anticipate continuous motion with transferring circles impressed by Excessive Journey Resurgence.
- Lockdown
- Custom-made for Rebirth Island, Lockdown will probably be returning to Warzone later this season!
New Playlists
Might 1-8
- Loaded Resurgence Trios – Rebirth Island
- Ranked Play Trios – Rebirth Island
- Plunder Quads – Urzikstan
- Battle Royale Solos/Duos/Trios/Quads – Urzikstan
- Resurgence Solos/Duos – Map Rotation
- Resurgence Quads – Rebirth Island
Normal Fixes
- Resurgence Champion’s Quest
- Resurgence followers could now expertise the final word Resurgence problem on two new maps: Fortune’s Hold and Vondel.
- Beauty rewards are shared between Rebirth Island, Fortune’s Hold and Vondel.
- Rebirth Island Audio Enhancements
- Enhancements have been made to audio occlusion.
- Audio stage changes have been made to the next:
- Ascenders
- Parachutes
- Enemy footsteps
- Ascender Audio Enhancements
- Enemies and allies utilizing ascenders will now make two distinct audio sounds.
- Interrogation & Revive Sounds High quality of Life
- Elevated audible distance and quantity of Interrogation and Revive sounds.
Gameplay
New Options
» REBIRTH ISLAND | RESURGENCE «
- Heavy Armor Public Occasion
- This model new public occasion raises the variety of armor plates gamers can carry, buffing the whole variety of well being factors from 150 to 200 for the entire match.
- This occasion has a low likelihood of occuring at the start of every match.
- Weapon Commerce Station
- The Weapon Commerce Station (WTS) that was launched again in Rebirth Strengthened makes it return! It’s the proper instrument to commerce undesirables for extra advantageous gear.
- The return for buying and selling in a weapon is as follows:
- Frequent Weapon
- Unusual Weapon
- Frequent Weapon
- Deadly & Tactical Gear
- Uncommon Weapon
- Unusual Subject Improve/Utility Field/Medic Vest/Comms Vest/Stealth Vest
- Fuel Masks
- Frequent Weapon
- Epic Weapon
- Likelihood between Uncommon/Epic Subject Improve, Uncommon/Epic Killstreak
- Money
- Unusual Weapon & Further Ammo
- Legendary/Extremely Weapon
- Epic Killstreak/Subject Improve/Specialist Perk Package deal
- Self-Revive Package
- Money
- Uncommon Weapon & Further Ammo
- Deadly & Tactical Gear
- Fireplace Sale Commerce
- Legendary Weapon & Further Ammo
- Money
- Sturdy Fuel Masks/Tempered Plate Service
- Epic Killstreak/Subject Improve
- Utility Field Subject Improve
- The proper mixture of the armor & munition field.
- Foresight Killstreak
- Foresight makes its return! This Killstreak grants intel of each future circle when used.
- Might be acquired through [[REDACTED]].
- Specialist Perk Package deal
- Specialist is lastly again! Gamers who discover Specialist will instantly obtain the advantages of each Warzone Perk concurrently.
- Might be acquired through [[REDACTED]].
- [[REDACTED]] Improve
- With the arrival of recent, glorious gear, Konni has up to date [[REDACTED]] to make good use of them.
» REBIRTH ISLAND | RESURGENCE «
- Variable Time of Day
- Though most matches will stay Sunny, Rebirth Island can now be skilled in 3 different totally different occasions of day:
- Just like Vondel, the time of day could change throughout one particular match. Keep watch over good shows to remain knowledgeable in regards to the forecast.
Adjusted Options
» ALL MAPS | ALL MODES «
- Ascender EnhancementsHigh quality of Life
- Minor changes to the use vary and angles for ascenders. This variation primarily helps with circumstances the place ascenders in elevators wouldn’t present a immediate at sure angles and ranges.
- Elevator Ascenders High quality of Life
- Ascenders at elevator places will now be simpler to work together with
» REBIRTH ISLAND | RESURGENCE «
- Excessive StakesPublic Occasion
- Excessive Stakes crates now give a Utility Field as an alternative of an Ammo & Armor field
- Medication Cupboard
- These containers will now drop 1 Stim, down from 2.
- Spy Drone Contract
- Diminished the drone rely in a swarm to 7, down from 9
- Considerably diminished Spy Drones well being.
- Barely lowered Spy Drones base altitude.
- Shortened the minimal and most Spy Drones spawn distance from participant.
- Biometric Scanners
- Diminished the animation time when interacting with the Biometric Scanner.
» URZIKSTAN | WARZONE BOOTCAMP «
- Warzone Bootcamp Loot
- The next gadgets have been faraway from the Warzone Bootcamp loot pool:
- PDS
- Loadout Drop Marker
- Loadout Chests
- The next gadgets have been faraway from the Warzone Bootcamp loot pool:
Weapons
New Weapon
- BAL-27 Assault Rifle
- A bullpup prototype weapon designed to extend fireplace fee over time whereas the set off is squeezed. The primary 4 photographs are slower to fireside however extremely correct.
- Accessible through a brand new Sector within the Season 3 Battle Go.
New Aftermarket Components
- JAK Patriot
- Compatibility: M16 (Assault Rifle)
- Converts the M16 into a completely automated rifle with a heavy ported barrel constructed to offer superior recoil management and firing goal stability.
- JAK Wardens
- Compatibility: Lockwood Mk2 (Marksman Rifle)
- Develop into the enemy’s largest nightmare with this AMP permitting akimbo use of the highly effective lever-action Shotgun.
- JAK Atlas Package
- Compatibility: AMR9 (SMG)
- Converts the AMR9 into a particularly deadly and correct 5-round burst carbine chambered in 556.
Weapon Changes
Assault Rifles
BP50
- Elevated hipfire unfold minimal to 3deg/s, up from 2.4deg/s.
- Elevated hipfire unfold most to 7.2deg/s, up from 6.7deg/s.
- Elevated transferring hipfire unfold most to five.2deg/s, up from 4.7deg/s.
SVA 545
- Elevated hipfire unfold minimal to three.3deg/s, up from 2.6deg/s.
- Elevated hipfire unfold most to 7.8deg/s, up from 7.3deg/s.
- Elevated transferring hipfire unfold most to five.8deg/s, up from 5.3deg/s.
RAM-7
- Max Injury decreased to twenty-eight, down from 32.
- Close to-Mid Injury decreased to 26, down from 28.
- Close to-Mid Injury Vary decreased to 39.37 meters, down from 43.18.
- Mid Injury Vary decreased to 49.53 meters, down from 53.34.
- Elevated hipfire unfold minimal to 3deg/s, up from 2.6deg/s.
MTZ-556
- Elevated hipfire unfold minimal to three.1deg/s, up from 2.6deg/s.
- Elevated hipfire unfold most to 7.4deg/s, up from 7deg/s.
- Elevated transferring hipfire unfold most to five.4deg/s, up from 5.3deg/s.
HOLGER 556
- Elevated hipfire unfold minimal to three.4deg/s, up from 2.6deg/s.
- Elevated hipfire unfold most to 7.8deg/s, up from 7.5deg/s.
- Elevated transferring hipfire unfold most to five.8deg/s, up from 5.5deg/s.
MCW
- Mid Injury elevated to 24, up from 23.
- Min Injury elevated to twenty, up from 18.
- Max Injury Vary elevated to 30.48 meters, up from 26.67.
- Elevated hipfire unfold minimal to three.2deg/s, up from 2.6deg/s.
- Elevated transferring hipfire unfold most to five.6deg/s, up from 5.3deg/s.
FR 5.56
- Elevated goal down sight motion pace to 2.9m/s, up from 2.7m/s.
- Elevated bullet velocity to 720m/s, up from 680m/s.
- Higher Torso and Higher Arm Modifier elevated to 1.1x, up from 1x.
- 600mm FR Longbore Barrel
- Eliminated hipfire unfold minimal profit.
- Decreased hipfire unfold penalty by 8%.
- Decreased goal down sight pace penalty by 20%.
- Changed aiming idle sway penalty with profit.
- 435mm FR 435 Barrel
- Eliminated motion pace penalties.
- Eliminated hipfire unfold penalties and advantages.
- Elevated recoil management profit by 5%.
- Added firing goal stability profit.
- Eliminated bullet velocity profit.
- Eliminated harm vary penalty.
- Decreased goal down sight pace penalty by 2%.
- Decreased goal down sight motion pace penalty by 3%.
- Eliminated aiming idle sway penalty.
- 395 FR Minibore Barrel
- Changed hipfire unfold minimal penalty with profit.
- Added dash to fireside pace profit.
- Eliminated aiming idle sway penalty.
- FR Sprinter Inventory
- Eliminated tactical dash pace profit.
- Added goal down sight pace profit.
- Decreased aiming idle sway penalty.
- Added flinch resistance profit.
- Recon Inventory Pad
- Eliminated crouch motion pace profit.
- Added motion pace profit.
- Changed hipfire unfold penalty with profit.
- Added dash to fireside pace profit.
- Eliminated goal down sight pace profit.
- FR Anchor Comb
- Eliminated tactical dash pace penalty.
- Decreased dash to fireside pace penalty by 3%.
- Added aiming idle sway profit.
- FR TON-618 Comb
- Decreased goal down sight pace penalty by 18%.
- Eliminated aiming idle sway profit.
- Added firing goal stability profit.
- FR Giga Comb
- Elevated goal down sight pace profit by 2%.
- Eliminated goal down sight motion pace penalty.
- Added flinch resistance penalty.
- RMT Rear Grip
- Elevated goal down sight pace profit by 2%.
- 45 Spherical Journal
- Decreased motion pace penalties.
- Decreased goal down sight pace penalty by 4%.
- 60 Spherical Journal
- Decreased motion pace penalties.
- Decreased goal down sight pace penalty by 7%.
M13B (MWII)
- Max Injury elevated to 24, up from 23.
- Headshot Modifier decreased to 1.4x, down from 1.5x.
- Higher Torso Modifier elevated to 1.2x, up from 1.1x.
- Arm and Hand Modifiers elevated to 1.2x, up from 1x.
TEMPUS RAZBORBACK (MWII)
- Close to-Mid Injury elevated to 26, up from 22.
- Min Injury elevated to 22, up from 18.
FR AVANCER (MWII)
- Close to-Mid Injury elevated to 22, up from 20.
- Mid Injury elevated to twenty, up from 17.
- Min Injury elevated to 18, up from 16.
Battle Rifles
SOA Subverter
- Min Injury decreased to 25, down from 28.
- Max Injury Vary decreased to twenty.57 meters, down from 22.86.
MTZ-762
- Decreased goal down sight time to 260ms, down from 280ms.
- JAK Thunder LMG Package
- Decreased goal down sight time profit by 20ms.
SO-14 (MWII)
- Fireplace Sort: Full-Auto
- Decreased dash to fireside time to 261ms, down from 307ms.
- Decreased goal down sight time to 270ms, down from 290ms.
Submachine Weapons
HRM-9
- Max Injury decreased to twenty-eight, down from 31.
- Close to-Mid Injury decreased to 24, down from 28.
- Mid Injury decreased to 22, down from 24.
- Max Injury Vary decreased to 10.41 meters, down from 11.3.
RAM-9
- Elevated horizontal recoil to 17.6deg/s, up from 16.9deg/s..
- Elevated vertical recoil to 44.4deg/s, up from 42.9deg/s.
Rival 9
- Max Injury elevated to 26, up from 25.
- Max Injury Vary decreased to 12.19 meters, down from 13.97.
- Decrease Arm and Hand Modifiers elevated to 1.1x, up from 1x.
- Decrease Torso Modifier elevated to 1.1x, up from 1x.
WSP-9
- Decreased dash to fireside time to 66ms, down from 110ms.
Striker
- Min Injury elevated to twenty-eight, up from 23.
- Mid Injury Vary elevated to 35.56 meters, up from 30.48.
Shotguns
KV Broadside
- JAK Jawbreaker
- Eliminated goal down sight unfold.
Riveter
- Decreased goal down sight unfold by 10%.
- .410 Gauge Ball Ammunition
- Elevated goal down sight unfold by 10%.
Gentle Machine Weapons
DG-58 LSW
- Higher Torso Modifier elevated to 1.1x, up from 1x.
- Arms and Palms Modifiers elevated to 1.1x, up from 1x.
- Decrease Torso Modifier elevated to 1.1x, up from 1x.
Bruen MK9
- Max Injury decreased to 26, down from 28.
- Leg Modifiers decreased to 1x, down from 1.05x.
- Decrease Torso Modifier decreased to 1x, down from 1.1x.
TAQ Eradicator
- Decreased dash to fireside time to 189ms, down from 252ms.
- Decreased goal down sight time to 330ms, down from 340ms.
Sniper Rifles
XRK Stalker
- Decreased bullet velocity to 790m/s, down from 860m/s.
KATT-AMR
- Decreased bullet velocity to 620m/s, down from 660m/s.
MORS
- Elevated goal down sight time to 580ms, up from 560ms.
- Decreased bullet velocity to 900m/s, down from 960m/s.
- HVP Anti-Materials Slug Ammunition
- Elevated bullet velocity penalty to twenty%, up from 15%.
Handguns
COR-45
- Elevated motion pace to five.4m/s, up from 5.2m/s.
Renetti
- Elevated motion pace to five.4m/s, up from 5.2m/s.
TYR
- Elevated motion pace to five.3m/s, up from 5.1m/s.
WSP Stinger
- Higher Torso Modifier elevated to 1.1x, up from 1x.
- Elevated motion pace to five.9m/s, up from 5.7m/s.
P890 (MWII)
- Elevated motion pace to five.3m/s, up from 5.2m/s.
.50 GS (MWII)
- Elevated dash pace to five.8m/s, up from 5.7m/s.
X12 (MWII)
- Elevated motion pace to five.4m/s, up from 5.2m/s.
- Elevated dash pace to six.1m/s, up from 6m/s.
9mm Daemon (MWII)
- Elevated motion pace to five.4m/s, up from 5.2m/s.
- Akimbo 9mm Daemon Rear Grip
- Max Injury elevated to 24, up from 22.
- Close to-Mid Injury elevated to 22, up from 21.
- Mid Injury elevated to twenty, up from 18.
- Min Injury elevated to 18, up from 16.
- Max Injury Vary elevated to 10.36 meters, up from 5.64.
- Close to-Mid Injury Vary elevated to 18.28 meters, up from 12.34.
- Mid Injury Vary elevated to 33.52 meters, up from 18.58.
- Eliminated 10% motion pace penalty.
- Decreased hipfire unfold minimal to 1.7deg/s, down from 2.4deg/s.
- Decreased hipfire unfold most to 5deg/s, down from 5.5deg/s.
UI/UX
- Ranked Play Restrictions High quality of Life
- Up to date menu to offer extra readability for restricted weapons in Ranked Play.
- Champion’s Quest
- We’ve added a immediate to inform gamers who try to go away a match {that a} Champion’s Quest goal is in progress and accessible to intercept.
- Bunker Buster Minimap EnhancementsHigh quality of Life
- Bunker Buster will now show a crimson circle on its touchdown location and can present a crimson circle at some point of the damaging gasoline space.
- Finish of Match CirculationHigh quality of Life
- After a match ends, gamers will probably be returned to the chosen playlist mode fairly than to the playlist choose menu.
- Perk Descriptions
- Extra data has been added to some perk descriptions.
Bug Fixes
- Mounted a number of occlusion points permitting gamers to use the map.
- Mounted a difficulty that prevented UAVs and Counter UAVs from getting used whereas sitting within the passenger seat of a car.
- Mounted a difficulty making it troublesome to make use of the ladder on the lighthouse in Headquarters on Rebirth Island.
- Mounted a difficulty inflicting floating foliage round Rebirth Island.
- Mounted a difficulty inflicting the in-game Stats tab to point out incorrect stats on the finish of the match.
- Mounted a difficulty stopping gamers from respawning in Resurgence after they rejoin a match in progress.
- Mounted a difficulty inflicting gamers to get caught loading when queueing for Warzone Bootcamp.